refactor: new structure

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2026-04-21 19:49:08 +07:00
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# Space Route Task Type
Navigate hex graph routes: player and enemy ships travel through a node graph. Child finds a path by following mathematical constraints between connected nodes.
## Generation
Generator script: `scripts/generate-route.mjs`
### Grid Rules
- 7×9 hex grid with jitter, nodes evenly distributed across map area
- Start nodes: Enemy = top-left corner, Player = bottom-left corner
- Start nodes trimmed to exactly 2 edges
### Route Rules
- No asteroids/decorations on route nodes or neighbors of start nodes
- Routes use waypoints: route goes toward an offset waypoint for ~40% of steps, then changes direction toward final target (prevents straight-line paths)
- Route length: 7-9 steps for enemy, player gets 10 empty cells
- Ship orientation: check each ship image and set `flipEnemy`/`flipPlayer` flags so ships face right
### Difficulty
- `diffRange: [minNodeValue, maxSpread]`
- First number = minimum node value
- Second = max |difference| between connected neighbors
## Scripts
- `scripts/generate-route.mjs` — full page generation (grid, edges, values, routes, HTML)
- `scripts/apply-edits.mjs` — apply editor JSON back to HTML (regex-based style replacement)
## Editor
`editor.html?file={docId}` — two edit modes:
**Objects mode** (default): drag space icons, edges auto-follow
**Nodes mode** (press M): Shift+click nodes, drag to reposition graph
Key controls:
- `M`: toggle Objects/Nodes mode
- `R`: toggle enemy route highlight
- `H`: flip selected object horizontally
- `+/-`: resize proportionally
- `[/]`: rotate ±5°
- Save: writes to `docs/{docId}.data.json`