317 lines
15 KiB
Markdown
317 lines
15 KiB
Markdown
# Fantasy Universe Visual Generation Framework
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## Project Overview
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This repository contains a comprehensive fantasy universe with parallel worlds, locations, and characters. The system is designed to generate consistent visual representations using Gemini Flash Image (Nano Banana) through Claude Code and the Nano-Banana-MCP integration.
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## Project Structure
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```
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/
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├── CLAUDE.md # This file
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├── PROJECT_STANDARDS.md # Quality and style requirements
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├── cities/
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│ └── {city-name}/
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│ ├── description.md # City overview and lore
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│ ├── images/ # Generated city views
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│ ├── prompts/ # Successful prompts archive
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│ └── locations/
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│ └── {location-name}.md
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├── locations/
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│ └── {location-name}/
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│ ├── description.md # Location details and lore
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│ ├── images/ # Generated location images
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│ └── prompts/ # Successful prompts archive
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├── heroes/
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│ └── {hero-name}/
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│ ├── description.md # Character details and traits
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│ ├── photos/ # Character portraits and scenes
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│ └── prompts/ # Character-specific prompts
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├── worlds/
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│ └── {world-name}/
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│ ├── description.md # World rules and aesthetics
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│ └── style-guide.md # Visual style requirements
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├── items/
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│ └── {item-name}/
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│ ├── description.md # Item properties and lore
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│ ├── images/ # Item visualizations
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│ └── prompts/ # Item-specific prompts
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├── creatures/
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│ └── {creature-name}/
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│ ├── description.md # Creature details and abilities
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│ ├── images/ # Creature visualizations
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│ └── prompts/ # Creature-specific prompts
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├── settings/
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│ ├── clothing/
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│ │ └── {style-name}/
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│ │ ├── description.md # Style specifications and usage
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│ │ ├── images/ # Reference style images
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│ │ └── prompts/ # Style-specific prompts
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│ ├── transportation/
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│ │ └── {transport-type}/
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│ │ ├── description.md # Transportation style details
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│ │ ├── images/ # Reference images
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│ │ └── prompts/ # Transportation prompts
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│ ├── weapons/ # Weapon styles and designs
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│ ├── environments/ # Environmental style references
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│ ├── architecture-styles/ # Architectural design patterns
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│ └── magical-effects/ # Magical visual effect styles
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└── scenes/
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└── {scene-name}/
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├── description.md # Scene context and story
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└── images/ # Generated scene images
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```
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## Entity Relationship System
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### Cross-Reference Links
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Each entity can reference other entities through standardized linking syntax in their description.md files:
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- **Characters**: `[Character:name]` - Links to heroes/{name}/description.md
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- **Locations**: `[Location:name]` - Links to locations/{name}/description.md or cities/{city}/locations/{name}.md
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- **Worlds**: `[World:name]` - Links to worlds/{name}/description.md
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- **Items**: `[Item:name]` - Links to items/{name}/description.md
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- **Creatures**: `[Creature:name]` - Links to creatures/{name}/description.md
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- **Cities**: `[City:name]` - Links to cities/{name}/description.md
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- **Settings**: `[Setting:category/name]` - Links to settings/{category}/{name}/description.md
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### Relationship Types
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Define relationships between entities using these markers:
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- **Ownership**: `[Item:sword-of-power] (owned by this character)`
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- **Combat History**: `[Creature:ice-dragon] (defeated by this character)`
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- **Location Associations**: `[Location:library] (frequent visitor)`
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- **World Origin**: `[World:winter-world] (native to this world)`
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- **Character Relationships**: `[Character:camelot] (father of this character)`
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- **Item Interactions**: `[Item:mystical-staff] (can be wielded by this character)`
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- **Style Preferences**: `[Setting:clothing/ancient-mage-robes] (typical attire for this character)`
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## Settings System - Style and Visual References
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### Purpose
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The `settings/` directory contains reusable visual style references that can be applied across multiple characters, worlds, and scenarios. These are **thematic style guides** rather than specific entities.
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### Categories
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#### Clothing Settings
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- **ancient-mage-robes**: Traditional high-status magical practitioner attire
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- **modern-tactical-gear**: Contemporary military/security equipment
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- **medieval-noble-attire**: Royal and aristocratic clothing styles
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- **casual-modern-wear**: Contemporary everyday clothing
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#### Transportation Settings
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- **magical-mounts**: Fantasy creature transportation (dragons, unicorns, etc.)
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- **modern-vehicles**: Contemporary cars, motorcycles, aircraft
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- **medieval-horses**: Traditional horseback transportation
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- **futuristic-transport**: Advanced sci-fi transportation methods
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#### Weapon Settings
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- **medieval-weapons**: Swords, shields, crossbows, traditional arms
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- **modern-firearms**: Contemporary weapons and tactical equipment
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- **magical-weapons**: Enchanted and mystical weapons
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- **futuristic-weapons**: Advanced technology armaments
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#### Environment Settings
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- **magical-forests**: Enchanted woodland environments
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- **urban-landscapes**: Modern city environments
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- **ancient-ruins**: Historical and archaeological sites
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- **winter-landscapes**: Cold weather and snow environments
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#### Architecture Settings
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- **medieval-castles**: Traditional fortress and castle designs
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- **modern-buildings**: Contemporary architectural styles
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- **magical-towers**: Fantasy magical structure designs
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- **ancient-temples**: Religious and ceremonial architecture
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#### Magical Effects Settings
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- **elemental-magic**: Fire, water, earth, air magical visualizations
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- **healing-magic**: Positive magical effect visualizations
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- **dark-magic**: Shadow and necromantic magical effects
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- **protective-magic**: Barrier and shielding magical effects
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### Settings Integration in Prompts
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#### Automatic Style Application
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When generating images, Claude Code should:
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1. **Identify applicable settings** based on character, world, and scenario context
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2. **Load relevant style descriptions** from settings files
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3. **Integrate style elements** into the generated prompt
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4. **Maintain consistency** with established character and world aesthetics
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#### Example Style Integration
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```
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Generate [Character:camelot] riding to [Location:guardian-library]
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Auto-loaded styles:
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- [Setting:clothing/ancient-mage-robes] for Camelot's attire
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- [Setting:transportation/magical-mounts] for his transportation
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- [World:camelot-world] style guide for overall aesthetic
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```
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### Style Prompt Template
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```
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[Base scene description] + [Character with Setting:clothing/style applied] + [Setting:transportation/method if applicable] + [World style context] + [Setting:environment/type for background] + [Technical specifications]
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```
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## Core Directives for Claude Code
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### 1. Context Discovery and Assembly
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When receiving image generation requests:
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1. **Parse the request** to identify:
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- Characters mentioned
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- Locations referenced
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- Items involved
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- Creatures present
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- Scene context
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- Specific actions or poses
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2. **Automatically gather context** by reading relevant files:
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- Character descriptions from `/heroes/{character-name}/description.md`
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- Location details from `/locations/{location-name}/description.md` or `/cities/{city-name}/locations/{location-name}.md`
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- World style guides from `/worlds/{world-name}/description.md` and `/worlds/{world-name}/style-guide.md`
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- Item specifications from `/items/{item-name}/description.md`
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- Creature details from `/creatures/{creature-name}/description.md`
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- **Style settings** from `/settings/{category}/{style-name}/description.md`
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- Reference images from appropriate directories
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3. **Identify applicable settings** automatically:
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- Character clothing based on world, status, and scenario
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- Transportation methods appropriate to world and character
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- Environmental styles matching the location and world
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- Weapon styles suitable for character and scenario
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- Magical effects appropriate to character abilities
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4. **Follow cross-references** by parsing linked entities:
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- When reading a character file, automatically load linked items, locations, and preferred settings
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- Resolve creature combat histories for context
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- Load world-specific style requirements for characters from different realms
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- Apply appropriate setting styles based on character preferences and world context
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5. **Synthesize information** into a comprehensive understanding before prompt creation
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### 2. Prompt Generation Framework
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1. Learn prompting documentation in `docs/prompting-guide.md` with comprehensive guid with best practices of prompting using Gemini 2.5 Flash Image model.
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2. Select the best matching case and create a prompt following templates in `docs/prompting-guide.md`, respect best practices described in this document, and adopt them to the actual user request
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3. Prepare the professional prompt in English respecting all details and requirements passed by users and this project framework, aligned with documentation, selected template, and best practices
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#### Settings Integration Protocol
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- **Automatic Style Detection**: Identify appropriate settings based on character, world, and scenario
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- **Style Consistency**: Ensure settings align with established character and world aesthetics
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- **Hierarchical Application**: World styles > Character preferences > Scenario requirements
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- **Style Combination**: Blend multiple settings when appropriate (clothing + transportation + environment)
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#### Character Consistency Protocol
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- **Always reference unique identifying features** from character descriptions
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- **Apply appropriate clothing settings** based on character status, world, and scenario
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- **Include owned/wielded items** from character links
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- **Maintain physical characteristics** across all generations
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- **Use specific descriptors** rather than generic terms
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- **Reference previous successful images** when available
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- **Consider character relationships** for group scenes
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#### Location Consistency Protocol
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- **Establish architectural style** from world guidelines and architecture settings
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- **Apply appropriate environmental settings** for location type
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- **Include signature elements** that make locations recognizable
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- **Maintain geographic and environmental logic**
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- **Reference existing location images** for consistency
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- **Consider location-specific creatures or items**
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#### Item Integration Protocol
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- **Reference visual descriptions** from item files
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- **Apply appropriate weapon/item settings** for visual consistency
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- **Maintain consistent appearance** across scenes
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- **Consider item-character compatibility** from relationship links
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- **Include magical/special effects** if specified using magical-effects settings
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#### Creature Integration Protocol
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- **Use detailed creature descriptions** for accurate representation
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- **Consider creature-character relationships** (combat history, alliances)
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- **Include creature abilities** in visual representation using appropriate effect settings
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- **Maintain creature consistency** across different scenes
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### 3. Settings Usage Examples
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#### Clothing Application
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```
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"Generate Camelot in his study"
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→ Auto-applies [Setting:clothing/ancient-mage-robes] based on character status
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→ Result: Camelot wearing elaborate blue mage robes with golden runic embroidery
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```
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#### Transportation Integration
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```
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"Show Eliot traveling to the Guardian Library"
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→ Auto-applies [Setting:transportation/magical-mounts] for fantasy world travel
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→ Result: Eliot riding a magical steed appropriate to his mage status
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```
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#### Environmental Styling
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```
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"Create a scene in the winter world"
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→ Auto-applies [Setting:environments/winter-landscapes] for background
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→ Result: Appropriate snow, ice, and cold weather environmental details
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```
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### 4. Critical Prompting Guidelines
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#### ALWAYS DO:
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- **Use narrative descriptions** instead of keyword lists
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- **Include world-specific style elements** in every prompt
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- **Apply appropriate settings automatically** based on context
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- **Reference character's unique identifying features** consistently
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- **Integrate linked items and relationships** naturally
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- **Specify lighting and atmosphere** appropriate to the scene
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- **Include technical quality descriptors** for professional results
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- **Maintain established visual continuity** across the universe
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- **Follow cross-reference links** to gather complete context
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- **Apply style settings consistently** across related generations
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#### NEVER DO:
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- Use disconnected keyword lists
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- Ignore established character features
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- Generate without consulting existing context files
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- Create prompts without world style consistency
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- Skip the iterative refinement process
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- Forget to specify aspect ratios
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- Ignore entity relationships and cross-references
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- Apply inappropriate settings that conflict with character or world aesthetics
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### 5. File Management Protocol
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**Upon Image Approval:**
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1. **Save image** to appropriate directory:
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- Character portraits → `/heroes/{character-name}/photos/`
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- Location shots → `/locations/{location-name}/images/` or `/cities/{city-name}/images/`
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- Item visualizations → `/items/{item-name}/images/`
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- Creature images → `/creatures/{creature-name}/images/`
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- Style references → `/settings/{category}/{style-name}/images/`
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- Scene compositions → `/scenes/{scene-name}/images/`
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2. **Archive successful prompt** in corresponding `/prompts/` directory with descriptive filename
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3. **Update cross-references** if new relationships are established in the scene
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4. **Create scene description** if the image represents a specific story moment
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5. **Document entity interactions** for future consistency
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6. **Archive style applications** in appropriate settings `/prompts/` directories for reuse
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### 6. Context Integration Commands
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Use these patterns for efficient context gathering:
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- `"Generate {character} in {location}"` → Auto-gather character, location, appropriate settings, and linked entity files
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- `"Show {character} wielding {item}"` → Gather character and item descriptions, check compatibility, apply weapon settings
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- `"Create {character} fighting {creature}"` → Load combat context from character's creature links, apply appropriate combat settings
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- `"Show {location} with {creature} present"` → Gather location and creature contexts, apply environmental settings
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- `"Generate scene with {character1} and {character2}"` → Load both characters and their relationship context, apply group scene settings
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- `"Style {character} in {setting:category/name}"` → Apply specific style override to character
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- `"Show {character} in {world} style"` → Apply world-specific styling to character appearance
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This framework ensures consistent, high-quality visual generation that maintains narrative coherence, character/location integrity, proper entity relationships, and appropriate style application across the entire fantasy universe project. |