magic-building/heroes/kris/description.md

4.2 KiB

Kris - Battle Mage of the Capital Guild

Basic Information

  • Age: 28 years old
  • Title: Battle Mage of the Capital Mages Guild in [City:grenoble]
  • World: [World:camelot-world] (during [Location:kris-era])
  • Relationship: Grandfather of [Character:camelot]

Physical Description

Kris is a quick and athletic warrior-mage with an imposing presence. He has dark hair and a well-groomed beard, with piercing eyes that reflect both wisdom and battle-hardened experience. His physique shows the perfect balance of a trained warrior and a scholarly mage.

Uniform and Attire

Kris wears the distinguished uniform of the Capital Mages Guild, reflecting his high status and combat role:

  • Primary Garment: A flowing dark navy blue cape with ornate silver trim and decorative patterns along the edges
  • Chest Armor: Black studded leather chest piece with metallic reinforcements, providing protection while maintaining mobility for spellcasting
  • Under-Layer: Dark practical tunic suitable for both combat and magical work
  • Belt and Accessories: Wide leather belt with pouches for spell components and magical implements
  • Overall Style: [Setting:clothing/battle-mage-uniform] - a perfect blend of martial protection and mage regalia, designed for a high-ranking guild battle mage

The uniform demonstrates his dual nature as both a formidable warrior and a powerful spellcaster, with the rich materials and craftsmanship befitting his status in the guild hierarchy.

Abilities and Skills

  • Combat Mastery: Expert in various types of knightly weapons
  • Magical Prowess: First-class battle mage with fantastic combat magical abilities
  • Battle Intuition: Possesses a special "battle mage intuition" that alerts him to surrounding dangers and dark magic
  • Quick Thinking: Incredible wit and strategic thinking in combat situations

Weapons and Equipment

  • [Item:battle-mage-staff] (primary magical focus)
  • [Item:guild-ceremonial-blade] (backup weapon)
  • Various knightly weapons mastered through training

Major Accomplishments

The Undead Invasion

Kris stopped an invasion by [Character:black-mage] when zombies, skeletons, and giant skeleton spiders began emerging from the swamp near the village of [Location:tri-peskary] (named after its tavern). The villagers couldn't mount proper resistance or call for help as no one believed them, but Kris happened to be nearby and saved his world from the invasion.

Resistance Against the Supreme Mage

Kris, along with his friends and other mages who joined him, offered resistance and defiance against [Character:supreme-mage] who planned to cause an armageddon and wipe the entire village and swamp from the face of the earth. To stop the armageddon created by the Supreme Mage, Kris and his friends slowed time, created a cocoon around the armageddon, carefully lowered it to the lake surface, and hid it by creating a grassy field above. However, this only slowed the process but didn't stop the problem, which future generations would have to solve.

The Skeleton Queen Campaign

In his next adventure, Kris traveled to fight [Creature:skeleton-queen] in a remote region of his kingdom. He discovered that the Skeleton Queen was actually [Character:lady-tamara] - heir to a castle who was exiled and cast out by [Character:lord-venedikt], who was the best friend and advisor to [Character:supreme-mage].

Relationships

  • Grandson: [Character:camelot] (main timeline hero)
  • Allies: Fellow guild mages and resistance fighters
  • Enemies: [Character:black-mage], [Character:supreme-mage], [Character:lord-venedikt]
  • Redeemed Enemy: [Character:lady-tamara] (formerly [Creature:skeleton-queen])

Location Associations

  • Home Base: [City:grenoble] in [World:camelot-world]
  • Mission Areas: [Location:tri-peskary], remote kingdom regions
  • Time Period: [Location:kris-era] - events occurring long before the main storyline

Legacy

Kris's actions during his time set the foundation for the world that his grandson Camelot would later inherit. His containment of the Supreme Mage's armageddon created a problem that would echo through generations, while his heroic deeds established him as a legendary figure in the guild's history.