6.1 KiB
6.1 KiB
Grenoble - Medieval Fantasy City
Basic Information
- City Name: Grenoble
- Type: Fortified medieval fantasy city
- World: [World:camelot-world]
- Government: Mage Guild Council
- Population: Mixed magical and non-magical citizens
- Primary Function: Center of magical learning and knightly orders
Architectural Signature Elements (NEVER CHANGE)
Core Structures
- Central Castle: Massive stone castle with twin cylindrical towers topped with crenellated battlements
- Defensive Walls: Thick stone walls with regular watchtowers on three sides
- Stone Bridge: Wide multi-arched bridge crossing the defensive river
- Main Gates: Massive fortified entrance flanked by garrison watchtowers
Distinctive Visual Markers
- Twin Towers: Iconic cylindrical towers dominating the city skyline
- Weathered Sandstone: Primary building material creating warm, aged appearance
- Terra Cotta Roofs: Distinctive red-orange clay tile roofing throughout the city
- Cobblestone Streets: Narrow winding medieval streets in organic pattern
- Timber Framing: Traditional medieval construction with exposed wooden frameworks
Material Palette
- Stone: Weathered sandstone for walls and foundations
- Wood: Dark timber framing and shutters
- Roofing: Red-orange terra cotta clay tiles
- Metalwork: Iron fixtures and defensive elements
Districts and Locations
Central Castle District
- [Location:central-castle]: Mage Guild headquarters and [Character:camelot]'s residence
- Castle Grounds: Training chambers, laboratories, libraries, council halls
- Magical Infrastructure: Enchanted facilities for magical research and education
Civic Center
- [Location:central-square]: Main town square with town hall as focal point
- Commercial District: Traditional markets and merchant establishments
- Administrative Buildings: Civic governance and guild offices
Residential Districts
- Noble Quarter: Higher-status residences near the castle
- Artisan District: Craftsmen and magical item creators
- Common Quarter: General population housing
Defensive Perimeter
- [Location:main-gates]: Primary fortified entrance with garrison
- Watchtowers: Regular defensive posts along the walls
- River Boundary: Natural defense on fourth side
Transportation Network
Primary Routes
- Main Thoroughfare: Bridge → Main Gates → Central Square → Castle entrance
- Secondary Streets: Organic medieval street network branching from main route
- Waterway Access: River provides trade and transportation routes
Bridge System
- Stone Bridge: Multi-arched defensive bridge with strategic importance
- Moat Crossing: Controlled access point for all land-based entry
Society and Culture
Population Composition
- Magical Practitioners: Mages, apprentices, magical researchers
- Knights and Guards: Military orders and city defense
- Craftsmen: Artisans specializing in magical and mundane goods
- Merchants: Trade specialists and shop owners
- Common Citizens: General population supporting the magical community
Cultural Focus
- Magical Education: Primary center for magical learning and advancement
- Martial Traditions: Knightly orders and combat training
- Craftsmanship: High-quality magical and mundane item production
- Community Integration: Harmonious coexistence of magical and non-magical citizens
Environmental Characteristics
Natural Features
- Defensive River: Wide flowing river providing protection and water source
- Elevated Position: Castle positioned on high ground for defense and visibility
- Surrounding Landscape: Medieval countryside with agricultural support
Climate and Atmosphere
- Temperate Climate: Suitable for year-round habitation and agriculture
- Magical Ambiance: Subtle magical energy throughout the city
- Medieval Authenticity: Genuine medieval atmosphere with fantasy integration
Visual Generation Guidelines
Preferred Camera Angles
- Castle Overview: Elevated shots showing twin towers and city layout
- Street Level: Ground perspective showing medieval architecture and daily life
- Bridge Approach: Dramatic view of fortified entrance from bridge
- Central Square: Community gathering space with town hall focal point
Lighting Recommendations
- Golden Hour: Warm lighting on sandstone creates beautiful contrast
- Evening: Magical illumination from castle and guild facilities
- Daytime: Clear lighting showing architectural details and bustling activity
Seasonal Variations
- Spring/Summer: Vibrant colors, active street life, clear skies
- Autumn: Warm colors complementing terra cotta roofs
- Winter: Light snow on roofs, warm glows from windows
Cross-References
Residents
- [Character:camelot]: Chief Mage, lives in central castle
- [Character:eliot]: Son of Camelot, initiated mage
- [Character:bart]: Young mage, friend of Eliot
Key Locations
- [Location:central-castle]: Mage Guild headquarters and Camelot's residence
- [Location:central-square]: Main civic and commercial center
- [Location:main-gates]: Primary defensive entrance
Associated Items
- [Item:camelot-staff]: Wielded by the city's chief mage
- [Item:apprentice-staff]: Used by mage students in the guild
World Context
- [World:camelot-world]: Native realm with high magical civilization
Reference Image Status
- City Overview: [Pending - wide shot showing castle and layout]
- Castle Detail: [Pending - close-up of twin towers and architecture]
- Street Scene: [Pending - medieval street life and buildings]
- Bridge Approach: [Pending - dramatic entrance view]
Subdirectories
images/- Generated city imagesprompts/- Successful prompts archivelocations/- Detailed descriptions of specific locations within the city
Last Updated: [Date]
Visual Consistency Level: LOCKED - Core architectural elements cannot be changed
Established as home city of Archmage Camelot and center of magical civilization